Laser Tag Update 3/22/15
I seem to be updating every two weeks. But hey, I'm making progress. My deliverables from two weeks ago were: 1. Distance tests 2. Adjust code to use multiple receivers and test them. I completed the...
View ArticleBig List of Do Later's
So, I am following one method of project management for this project. There are two types of tasks: 1. Do now 2. Do later There are a lot of things that I want to do, but I can't do them all. So, of...
View ArticleLesson 3
We are going to use infrared light (the same kind TV remote controls use) to communicate between two arduinos so that they can play laser tag. This lesson goes over how to do that. Now that you can get...
View ArticleLesson 5
At this point, we have a pretty basic game of laser tag. From here on, we will be adding onto the code to make the tag unit do more things. Sound One way that we can add onto the laser tag unit is to...
View ArticleLab 5
This lab goes over how to add a piezo speaker to your arduino. One important thing to note about piezo speakers is that they only work within a certain voltage range. If you go outside of the range,...
View ArticleSketch 5
Copy and paste everything below the /*****/ into a new sketch. /**********************/ //Sketch_5 /* This program goes with Lab 5 of the OpenTag laser tag tutorial. It plays a basic game of free for...
View ArticleLesson 6
One of the next things that comes up when trying to make the laser tag unit better is increasing the distance that you can send tags. What we want to do is to send the light coming out of our infrared...
View ArticleLab 6
We want to add a transistor to our circuit in order to make the infrared LED shine brighter. That way, we will be able to tag people from further away. As we said in Lesson 6, we need to use a...
View ArticleLesson 8: 7-segment LED's
One of the current problems with the laser tag unit is that you don't know how much health you have left. Wouldn't it be great if you could have the arduino tell you how much health you had left? There...
View ArticleSketch 8: Controlling a Seven Segment Display
You will be writing a program to control a seven segment display. You can refer to Lab 8 so that you know what pins the segments on the display are connected to. That way, you will turn on the correct...
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